![]() Behind the Scenes: Bringing AutoCAD to the Mac I would like to thank you all Autodesk members for the effort and support helping us (OFCDesk) to accomplish our hard job to port OFCDesk IDC to the Mac platform. The ObjectARX for AutoCAD 2016 for Mac SDK provides object-oriented C++ programming interfaces for developers to use, customize, and extend AutoCAD. Here is a short video with some Autodesk people and some beta users talking about the challenges faced to develop AutoCAD for Mac. ![]() The code of the Delaunay-Algorithm is in both versions absolutely identical – every line! The platform is a MacBook Air 2019 M1, current macOS-version, current xcode-verions, current AutoCAD for Mac version, always release-mode. The ObjectARX programming environment allows developers to customize and extend AutoCAD 2016 for Mac via direct access to AutoCAD's database structures and its native command definition APIs. ![]() ![]() As a second step I have migrated the code in a ObjectArx-Application which read the point cloud and writes the results directly from/in the drawing. First, I have implemented the code as a console application which reads a DXF-File containing the point cloud and writes the obtained mesh-results back in a second DXF-File. I wrote a small program in ANSI C for generating a two-dimensional mesh of triangles for a point cloud using the Delaunay- Algorithm. I have a serious performance issue with ObjectArx.
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